MAS4SEG - AI engine for economic strategy that negotiates, plans, and plays to win
Multi-agent economics for diplomacy, trade, spatial expansion, micro and macro decisions. Unity proven. Engine-agnostic adapters available.
Validated in prototype and lab scenarios. Designed for explainability and scale.
What the engine does
Bring real economics and real bargaining to your game

Negotiation & trade
NPCs bargain with memory and power. Prices respond to willingness to trade, relations, andcost anchors with safe floors.


Macroeconomy
Spending, tariffs, and FX ripple into costs, prices, and the basic vs luxury mix that feeds happiness.

Microeconomy
Works in equilibrium and in shortages. Price steps, capacity, and profits are optimized per market state


Spatial & relations
Border safety, distance to hubs, city capacity, and local friendliness score each location forexpansion.



Investment planner
Cash-based sequencing ranks upgrades by ROI, unlocks, and budget limits.

Social policy
Campaigns with costs and multipliers shift support and recruitable workforce.


Conflict layer
War value and warscore translate battlefield realities into peace terms.

Why most strategy AIs fall short
Strategy fails when it behaves like a spreadsheet, instead of an organic economy.
Other engines
Scripted trades
Price blindness
Geography without geopolitics
How we fix it with MAS4SEG
Multi-Agent System for Strategic Economic Game
Advanced trade system
More realistic prices
Geopolitics that actually matters
Frequently Asked Questions
Yes
No
No

Ready for real economics in your game?
If your economy can't inflate, break or choke - it isn't real economy.


