MAS4SEG - AI engine for economic strategy that negotiates, plans, and plays to win

Multi-agent economics for diplomacy, trade, spatial expansion, micro and macro decisions. Unity proven. Engine-agnostic adapters available.


Validated in prototype and lab scenarios. Designed for explainability and scale.
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Why most strategy AIs fall short

Strategy fails when it behaves like a spreadsheet, instead of an organic economy.

Other engines

Scripted trades

Deals ignore bargaining power and history.

Price blindness

Choices are not tied to costs, inflation, or FX.

Geography without geopolitics

Expansion ignores borders, security, and capacity.

How we fix it with MAS4SEG

Multi-Agent System for Strategic Economic Game

Advanced trade system

Willingness, relations, and cost anchors shape realistic price corridors.

More realistic prices

Decisions react to cost structure, inflation paths, and exchange rates.

Geopolitics that actually matters

Border safety, distance networks, and city slots drive where to grow.
FAQ

Frequently Asked Questions

Can it run offline in a client build?

Yes

Server-side is recommended for control, iteration, and telemetry.

Does it force a stylistic theme?

No

Economics and negotiation are theme-agnostic. You control the presentation.

Do we need to expose complex UI to players?

No

Surface only what fits your design. The logic runs under the hood.

How customizable are the modules?

Weights, caps, and policies are fully configurable per project.
Try it now

Ready for real economics in your game?

If your economy can't inflate, break or choke - it isn't real economy.