Pricing
Fair, transparent licensing for every team size. Start as an indie, scale to studio or enterprise without switching engines.
Choose a plan
Per‑Project licensing with perpetual runtime rights for shipped versions.
Indie
Flat, no rev‑share. Perpetual runtime rights for shipped versions.
Includes:
- SDK integration rights for up to 5 developer seats and 1 CI/build agent
- 12 months of minor updates for the licensed major version
- 10 hours of remote integration support in the first 30 days
- Runtime distribution worldwide, object code embedded in your game
- Decision‑trace schema and sample projects
Prefer lower upfront? Ask for the Indie Flat + Rev‑Share option:
€1,000 + 1.5% of Net Revenue above €100,000 (capped at €25,000)
Eligibility: indie developer with annual gross revenue < €200,000 or Project budget < €500,000.
Studio
For teams with larger catalogs or budgets. Typical scope:
- Per‑Project Flat or Flat + Rev‑Share
- Higher seat limits and CI agents
- Priority support SLAs and additional consulting
- Optional multi‑title discounts
Enterprise
For scaled pipelines and strict compliance. Typical scope:
- Tailored license metrics and commercial terms
- Extended support windows and uptime targets
- Security review pack and data addendum
- Dedicated onboarding and tuning
What’s included in every license
- Engine modules for economic strategy: negotiation & trade, microeconomy, macroeconomy, spatial & relations, investment, social policy, conflict
- SDK + docs: integration guides, configuration templates, reference datasets
- Runtime distribution rights: embed the Engine’s compiled components in your shipped game
- Updates: minor updates for the licensed major version during your support window
- Commercial use worldwide
How billing works
- 90‑day deferred payment starts on the Effective Date. The License is active from day one.
- If you publicly release the Project or distribute the Runtime earlier, the License Fee becomes due immediately.
- During the 90‑day window you may cancel if there is no public release and no Runtime distribution; you then remove the SDK/Runtime and pay a 20% evaluation fee to cover delivery and support.
- Maintenance and any custom services are billed separately.
Key terms at a glance
- License: non‑exclusive, per Project, no sublicensing of the Engine or SDK itself
- Seats: Indie includes 5 developer seats + 1 CI (Studio/Enterprise scale up)
- Territory: worldwide
- Term: perpetual runtime right for released versions; SDK use per Exhibit B
- Audits: lightweight, remote, at most once per year
- Governing law: Poland, venue Warsaw
FAQs
Is the price per seat or per game?
Per game (Project). Indie includes 5 dev seats + 1 CI. Larger bundles are available in Studio/Enterprise.
Can I switch from Flat + Rev‑Share to Flat later?
Yes. You can buy out the rev‑share by purchasing the Flat license; future quarters no longer accrue rev‑share.
What counts as Net Revenue for rev‑share?
Gross sales to end users minus refunds, chargebacks, payment fees, platform commissions, and VAT/sales tax.
Do I get source code?
You receive the SDK and the Runtime in object code for embedding, plus integration samples and docs.


